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Aqil Mukhi

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Work Experience

Software EngineerMay 2024 - Present

Electronic Arts, Vancouver, British Columbia

• Designed and implemented client-side features across mobile, PC, and console platforms to meet urgent game team requests, enabling teams to integrate shared functionality across platforms
• Supported 6+ game development teams by resolving integration issues and offering technical guidance, reducing onboarding time
• Used AI-assisted workflows and tools like Visual Studio, Jira, Unity, Unreal Engine, Git and Perforce, and worked with languages including C++, C# and Python

Software DeveloperMarch 2024 - May 2024

Activate Games, Winnipeg, Manitoba

• Delivered 2 games with custom game mechanics 2 sprints ahead of schedule, accelerating release and generating earlier revenue and more user engagement
• Implemented features/fixes in a proprietary game engine that improved stability and reduced runtime crashes by 15%
• Used tools like Visual Studio, Jira and Git, and worked with languages including C++, Python, Javascript, Vue.js, HTML and CSS

Junior Tools ProgrammerMay 2022 - August 2022

Ubisoft, Winnipeg, Manitoba

• Built tools to support artists on an unannounced game, accelerating world creation by 15%
• Delivered 3 gameplay prototypes on an unannounced game that clarified design decisions early, reducing developer workload by 4 weeks
• Used tools like Visual Studio, Jira and Perforce, and worked with languages including C++, C#, and Python

Junior ProgrammerSeptember 2021 - December 2021

Ubisoft, Winnipeg, Manitoba

• Implemented search functionality for user-created content, improving navigation and boosting user efficiency by 15%
• Used tools like Visual Studio, Jira and Git, and worked with languages including C#, HTML, CSS, JavaScript (TypeScript) and Vue.js

Junior Web and Application DeveloperJanuary 2021 - April 2021

The Government of Manitoba, Winnipeg, Manitoba

• Developed the frontend for 25 eForms, contributing to a 65% improvement in customer feedback regarding usability and experience
• Performed QA testing across 15 eForms to ensure schema consistency, reducing inconsistent data collection by 10%
• Used tools like Visual Studio Code, Jira, MySQL and Git, and worked with languages including HTML, CSS, JavaScript, Parsley and Bootstrap

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Skills

  • C++
  • C#
  • Unreal Engine
  • Unity
  • Git
  • Perforce
  • Visual Studio
  • 3D Math
  • Jira
  • Confluence
  • AI-assisted workflows
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Projects

Third-Person Multiplayer Shooter

• Uses the gameplay ability system (GAS) for abilities and replication for multiplayer
• Created user interfaces using Common UI
• Created input systems using Enhanced Input
• Created using C++ and Unreal Engine using Visual Studio and Git

Grappling Hook Gun

• The player can shoot a grappling hook from the current position to a target and move toward the target's direction
• Implemented a custom map generator which uses a PNG file to create the map
• Created using C++ and raylib using Visual Studio and Git

More projects can be found at amukhi123.github.io

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Education

Bachelor of Computer Science (Co-op Option, Database Specialization)September 2018 - October 2023

University of Manitoba, Winnipeg, Manitoba